
- Year
- 2024 – 2025
- Production
- Television series
- Disciplines
- Pre-production design · Unreal Engine · FX
The project
A crewed space station forces you to design two things at once: the object, read from outside and credible as engineering, and the place, read from inside and workable in shot. The work moved from two-dimensional pre-production design to a navigable Unreal Engine build, which let the direction team choose framings before shooting. The FX work resolves the phenomena a camera cannot record.
Process
12 pieces · Click any image to see it at full quality












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