
We are a multidisciplinary team specialised in concept art and illustration for video games and film, combining different creative profiles to give visual shape to characters, environments, worlds and ideas in audiovisual and entertainment projects.
We work from Pamplona, Spain, in Spanish and English, with productions here and abroad. Most of the work happens remotely, embedded in the client’s team for as long as the stage lasts.
Our approach
Every project starts from an idea, a story or a specific visual need. From there we explore references, atmospheres, characters, environments and graphic styles until a solid visual identity takes shape.
Our work combines craft, artistic judgment and narrative understanding. It is not only about making attractive images, but about shaping visual universes that help tell a story.
We do not have a fixed style, and that is not a pose: the style is what the project asks for. What stays constant is the method, and the idea that a design which cannot be produced is not finished yet. So we design for whoever comes next — the modeller, the animator, the lighting team, the DP.
How we work
Starting point
We read whatever exists: script, design document, references, art made by another team. If nothing is written down, we build it with you in one session.
Exploration
Thumbnails, silhouettes and variations. This is the stage for deciding, not polishing, which is why it happens in volume and in black and white.
Direction
One line is chosen and the read is locked before any color. From here the work is refinement, with reviews drawn on the image itself.
Delivery
Final files and the explorations too, in layered PSD, PNG and presentation PDF. Source files belong to the client.
We sign an NDA before seeing material, by default. The client owns the artwork; we only ask permission to show it in our portfolio and we respect any embargo window you set.
Let’s talk about your project
We would love to hear your idea and help give it visual shape.
Contact us →